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Jun 07, 2012 Saints Row 2 Modders of The Row Version 2 - Duration: 10:36. Mrsaintsgodzilla21 176,937 views.
To do:Quite a bit. Unused activities. Saints Row 1 Leftovers:. Walking/running and.
Unfinished and hidden areas:. Hidden and unfinished Police Station HQ Room. Unused voice clips. More unused graphics and textures. Unused vehicle variants, and aircraft customisation.
More disabled Mission/Activity objectives, such as Fuzz ones. Unused and placeholder cutscenes. Japanese and German version censorship.Saints Row 2 is the sequel to the Xbox 360 exclusive original.
It's known for going far more over the top than the original ever did, a move that would only be further exaggerated by It's notable for being one of the absolute worst PC ports ever. Contents.Subpages File: center 45pxThere's quite a few!Unused Graphics Crib Savefile ImagesThere are two unused savefile images for scrapped Cribs.
Both of them interestingly have the HUD design and some of the graphical style from the previous game, which could indicate that it was taken from early in development.The first one is the Barrio Hacienda Crib, which would have been where the Los Carnales Snatch activity originally took place in the previous game, complete with an interior that is only seen in a cutscene. In the final game, it is the El Hoyo Motel and no such interior exists for it.The second one is what seems to be a yacht that somewhat resembles the one seen in the mission Salting The Earth.Again. It's docked at an early version of Centennial Beach, which almost looks exactly like the location in the final game, except with a different-looking boat dock and a simpler tile texture for the yacht dock. In the background, an early version of the Amberbrook museum can be spotted, without some of the ruins present.Unused Unlock Screen IconsThere are three different unused unlock screens which have three different Gang Styles, which are Cowboys, College Team, and Crossdressers. They don't have any unused data for it in the final game.Radio StationsThere exists three unused radio station icons for the pause menu, with two of them featured in the previous game. Sizzurp 101.69 and 108.0 WMD KBOOM FM were likely going to make a return, but RFS 87.6 (which was originally cut from Saints Row) was completely scrapped.Strangely enough, the logos for Sizzurp and RFS 87.6 are actually used as clothing designs, even though their graphics are different.Unused Ultor Notoriety Icon. The flight manifest that is seen at the cutscene at the beginning of Orange Threat Level is mostly seen, but there's some hidden text at the bottom-left corner.THE CREWSR Air takes greate pride in its flight crewRated some of the highest in history forgreatness and non-greatness.All flight attendants are to be groped/harrassedat least once every flight.
Failure to complywill result in immediate tossing out of theplane.Thank you for your cooperation and wehope you have a safe flight.SR AIR CEO Ksy Poozak. Unused Mission ObjectiveIn the mission Room Service, there exists a cut objective where the player must visit the arms dealer at Sunnyvale Gardens before heading to the hotel, complete with unused dialogue. It can be failed if the dealer gets killed in any way.Strangely, the dealer can actually be recruited as a Homie, though it uses the placeholder icon of a female caucasian gang member. The voice line also sounds quieter than the other voices in the game, meaning it was probably placeholder dialogue.It was unknown why the objective was cut. To do:. Also, some Japanese version changes.Strangely, the Linux port of the game isn't available to German players due to.German version ChangesThe German version of Saints Row 2 had to be censored to fit with a USK 18 Rating, leading to a lot more changes that were present in the previous game. Any obtainable rewards associated with the removed features are completely unobtainable.
Several cutscenes have been censored by a black screen with a message that translates to 'We're sorry - very bad things happen behind this black screen!' , but the audio can still be heard and the subtitles can still be seen. There are only 42 Xbox 360 achievements that can be earned, compared to 50. A total of four activities have been removed, which are Mayhem, FUZZ, Trail Blazing and Crowd Control. Three weapons are unavailable which are the Chainsaw, Flamethrower and the Flashbang. Zombie Uprising cannot be played. Zombie Carlos cannot be added as a Homie, as attempting to dial the number after the mission Red Asphalt will result in the generic 'wrong number' message.
That also leaves the number of unlockable Homes stuck at 8 out of 9, with the latter number forgotten to be changed. Pedestrians no longer bleed on the ground when they're dead. Human shields have been removed from the game. Several Combat Tricks have been removed such as Head Shot, Multi Kill, Nut Shot, One-hit Kill, Slice 'N Dice, Taunt and Throwing. Though, only one Driving Stunt was removed which was Roadkill.Japanese version Changes.
Human shields have been removed from the game, just like the German version. This makes the mission Bank Error in Your Favor play differently; Jessica is recruited as a temporary Homie rather than being used as a human shield to open up the safe. The cutscene where Mr. Sunshine gets beheaded was cut to the protagonist chopping his head due to CERO rating legislations.The seriesWindows.PlayStation Portable.
If you want to talk about Saints Row 2 (right place to be, innit), you've got two different approaches open to you. You could talk, in technical terms and a tone reminiscent of a slightly disappointed maths teacher, about how the graphics aren't terribly impressive. It's got a huge city for you to explore, but compared with the deftly filtered visual richness of something like Grand Theft Auto IV (a comparison that's going to be hauled out a lot, I'm afraid), it looks dated.
You'd probably go on to mention, with faintly pursed lips, that the animation messes up regularly - with characters 'popping' out of cars when the doors don't have space to open, for instance. Or you might complain that enemy AI and other road users are fairly simple and dim, or that the radio stations are understocked to the extent that the '80s station seems to play The Final Countdown at least three times an hour. If you want to nit-pick Saints Row 2, you won't have a hard time doing so. It's even got a little bit of screen-tearing and the occasional frame-rate drop.
If you look past that, though, you've got approach number two: it's the first sandbox game since Vice City where 3am comes and goes, and for me, Saints Row 2 is a diamond, no matter how roughly hewn. For all the visible seams, I'm happier talking about fun stuff, like the time I hijacked a car with a passenger still inside, and found myself playing a hidden mini-game where I had to evade the police without letting him escape, until he was so terrified that he offered to pay a ransom. Or the time I walked into a stadium to discover a fully functional Destruction Derby, complete with customisable scrapyard vehicles.
It's a game that wears its heart on its sleeve. It's a blatant rip-off of GTA's central idea, but the idea has been ripped off by people who understand that what made GTA fantastic wasn't just stealing cars and thumping people, but humour and character. Saints Row 2 is full of memorable gang bosses and underlings, teeming with sarcastic, tongue-in-cheek or simply puerile comments and references.
Moreover, it's hosted a city rich with activity. Every street is full of shops to be explored, activities to take part in, missions to be defeated and enemy strongholds to conquer. From the first moment you set foot in Stilwater (after breaking out of the prison you've languished in since the first game), your map throbs with dozens of icons, each of which can be explored to turn up something new. Even if you're not right next to a mission or activity icon (missions advance the storyline, activities simply earn you money and 'respect', which unlocks additional missions), the game rarely leaves you with nothing to do for long, and of course you can always embark on the standard GTA-style crime spree - shoot things until the cops (and rival gangs) turn up, escalating to the point where SWAT vans block off the roads and helicopters circle overhead.
There's extra structure on offer here, though. Hijack a taxi and you get a Crazy Taxi-style game - pick up passengers, deliver them on time, and drive according to their desires to receive a bonus. A tow-truck allows you to repossess cars from (usually violent) owners to earn money. As mentioned, stealing a car with a passenger in it and putting your foot down enables a ransom mini-game. Several days since we began, we're not convinced we've turned up all the distractions on offer, with so many incidental features - like your character singing along to the songs on the radio if you leave it on long enough. Tunelessly and out of time, we might add, but that just makes it even better.
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While Saints Row 2 makes no bones about its GTA inspiration, one crucial difference is the concept of territory, with the city of Stilwater divided up into 45 discrete neighbourhoods, which are controlled by an assortment of rival gangs. As you progress through the missions, some of those neighbourhoods come under your control. Others you'll have to take over by assaulting enemy strongholds.
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